﻿using System;
using System.Text;
using Mighty.Common;

namespace Mighty.Brain
{
    public class RecoveryBrain : BasicBrain
    {
        public override HandedCard RoundTicEvent()
        {
            foreach (HandedCard card in gameInfo.myCards)
            {
                if (card.isPossible) return card;
            }
            return null;
        }
    }
}
